SPTS GAME GUIDE
HOW THE GAME WORKS
Choose a fighter, distribute your attribute points and turn the same character into a completely different build every match.
POINTS
Your points decide how this version of the character fights.
Every match begins with a fresh strategic decision.
ATTRIBUTE POINTS
Spend all of them, save some, or put the entire budget into one stat. Only integer values are accepted and zero is allowed.
Choose a character card
Read the fighter identity, traits, skills and transformations before committing.
Create a match build
Distribute the shared point budget into universal stats and relevant combat families.
Fight through your choices
Damage decides power. Mastery decides how reliably each declared mechanic is executed.
Universal rules shared by every playable build.
HP
100,000 base + 15,000 per point
Determines maximum health. Every invested point adds 15,000 HP to the natural base of 100,000 HP.
SPEED
16 base + 0.5 every 15 points
Determines locomotion speed and the speed of physical attacks. Speed increases in steps: every complete group of 15 invested points adds 0.5 to the general Speed result.
DEFENSE
0% base + 0.04% per point
Provides universal damage reduction. Every invested point adds 0.04 percentage points of reduction. Defense applies independently of attack family.
GUARD
1% base + 0.05% per point
Only characters with a guard or parry system receive this stat. A defensive skill may replace its Guard rule.
Power and execution are separate investments.
DAMAGE
POINTS × 75Every Damage result represents direct HP loss only.
MASTERY
POINTS × 1Skills declare how Mastery affects precision, clashes, reliability, range, duration, target count and other execution rules.
Damage always means HP loss. Poison, fear, time stop, control, mutation and other special effects belong to the skill itself.
Every discipline has its own Damage and Mastery tracks.
Energy
Generic projected or internal energy systems such as chakra, ki, aura, spiritual force, natural energy and other energy-based power sources.
Determines direct HP damage caused by energy attacks, including blasts, spheres, waves, constructs and energy-infused strikes.
May govern energy formation, concentration, stability, range, duration, clashes, projectile control, resource efficiency and failure chance when declared by the skill.
Use the real JSON rules to test an investment.
resultValue
How hybrid skills, clashes and defenses stay readable.
Hybrid damage adds together
When a skill declares multiple Damage families, their resultValue values are summed in full.
Magic Damage + Elemental Damage + the skill base damage.Masteries keep separate jobs
Multiple Masteries do not become one giant number. The skill declares what each family controls.
Magic controls casting; Elemental controls the fire itself.Multi-hit uses one total
By default, family Damage is added once and the final total is distributed across every hit.
A skill can explicitly override this and apply scaling per hit.Immunity needs an explicit bypass
Mastery never defeats resistance or immunity on its own.
Only a trait, special rule, skill or transformation can bypass it.Guard is an active choice
Defense is universal. Guard only joins the calculation while the character is actively defending.
A defensive skill can replace the normal Guard rule.Skills own special effects
The stat system supplies measurable power and control without hiding unique mechanics inside generic stats.
Poison, summons, time stop and healing remain skill rules.Mastery influences clashes and attack exchanges, but the exact percentage-difference and chance formula remains a business-rule task for the Roblox combat system.
The game presents playable creations as cards, not a wall of text.
Bosses use the same combat language, then add encounter intelligence.
A boss sheet contains
Phases, reactions, targeting, counterplay, skill priorities and arena rules define how the fight actually behaves.
Browse bossesTHE COMPLETE LOOP