Similar to a wordless story being told. Should pay attention to boss phase changes. At first, the sword doesn't even react to the attack, but then a slow robot appears that desperately changes combat style just to protect Excalibur. When he is defeated, the mindless sword magically moves and begins to attack in strange ways. It is not common to fight a sword... The goal is to give players a dynamic fight with a possible interesting reward, while encouraging them to be good ("every 12 hours I have a chance of 0.1 to 1% of winning a mythic sword if I'm a 'superhero'. And fighting is fun, regardless of my status")
Excalibur
created by Batata Shi
Encounter overview
An abandoned and forgotten sword.
Normal attack, being able to leave the room whenever they want.
Combat stats
Combat profile
Excalibur focuses on attacking the most evil person.
Traits
A sword has no mind, so it is immune to psychic-type attacks.
Only the worthy affect it, so the sword is immune to any kind of control over it.
There is a 0.001% chance that a button will appear to collect Excalibur once per battle, after the battle begins. By collecting it, the worthy can use all of its abilities. Excalibur cannot be dropped, and it is only possible to have one.
The value depends of how good the opponent is. So a "supervillain" (or something analogous) has a multiplier of 0 while a "superhero" (or analogous) has a multiplier of 10-100x, for example.Excalibur only reacts if you attack it at least twice, because the first time may have been a misake. Excalibur is unbreakable, but allows itself to take damage after being challenge, so only after finishing her initial move will the damage on her be accounted for.
The Excalibur is the best sword, so no sharp objects damage it.
Excalibur's attacks are straight into the soul. If the wielder of it has no less than 10x the enemy's psychic power, the attack deals direct damage to health, reducing from 1% (if it is exactly 10x lower), 5% (if it is equal) to 10% (if it is 10x higher). If the wielder has 100x more psychic power than the enemy, The wielder can choose the percentage damage they will deal, from 1 to 100%. The ancient wielder was a demigod, but left Excalibur's damage at around 5%.
Just touching Excalibur already does damage (as long as it's on the wired part).
Loadout
Without any particular movement, the Excalibur flies rapidly towards the enemy, in a straight line. She stops for 1 second before making this attack.
Excalibur is letting herself take damage, however, sometimes she doesn't want to. When she turns to the blunt side of the sword, all damage is negated, but she cannot move while doing so.
Unlike just going in a straight line, this attack is done in diagonals that are more difficult to predict, and can be done while Excalibur is chasing the enemy. However, the movement starts 1 second earlier, so it is possible to see the angle of attack.
The Excalibur begins to rotate around a circle (like someone running while spinning a sword), greatly increasing the hit radius.
After the robot is defeated, Excalibur, like a force of nature, begins to move. She has no mind, but as a law of the universe begins to attack the enemy. With this, she unleashes her abilities. Before that, it was stuck in a rock in the center of the room. Unlike the robot that deals flat damage, Excalibur could be challenged even by someone who started the game today (if he's fast). Her every attack deals 5% damage to the enemy's maximum health, unless otherwise stated.
Weapons
Phases
(Initial description of the weapon)
- Trigger
- Encounter start.
- Transition
- Robot with 25% health
- Transition action
- Goes into absolute defense mode while changing your appearance to something lighter.
(Description of the desperate robot)
- Trigger
- Robot reach 25% of health
- Transition
- Explode
The real boss
- Trigger
- After the robot exploded
- Transition
- Her "life" comes to the end.
- Transition action
- She returns to the stone in the center and the room closes temporarily.
AI rules
More than 2 attacks were landed on Excalibur in less than 1 second. Or when the enemy quickly moves away more than 12 meters (by teleportation, for example)
avoid: Avoid when the enemy is not attacking as much while Excalibur is close to them.Whenever possible, within 5 meters distance
avoid: Avoid when the target is more than 6 meters awayWhen the enemy is 1-2 meters away.
avoid: Avoid when you are far away.When the enemy is more than 10m away
avoid: Avoid when you are closeExcalibur will stop attacking, waiting for the enemy to attack