Event · Bruiser

Four Shades

created by Ovatsugzpo

Swap-Ruler 1 phases 1–1 players

Encounter overview

The Rules of the world (Death, Life, Space, Time)

design intent

Fight a boss that has a different combat style for each state, switching the active shade

counterplay

Force the boss to take the most unfavorable shade against the player

Combat stats

HP 1,001,000,000 50000 points · ×20000
Speed 349 10000 points · ×0.5
Defense 80 2000 points · ×0.04
FamilyDamageMastery
Cosmic 75,000 1,000

Combat profile

Role Bruiser
Decision style Reactive
Aggression Balanced
Preferred range Adaptive
Movement Hold Position
Target priority Current Target

Traits

Rule Overseer

The shades in this mode, will observe the battle from their own representation in the field, following the active shade, wainting for the best time to swap positions with the active shade

Initial Shades in this mode: Death, Life, Time
Rule Your Jorney Ends Here!

The Shade of Space, will appear and become the main shade automatically

Initial Active Shade: Space

Base skills

Skills available without entering another state or equipping something.

Q
Mobility Fly

No description.

duration: inf
E
Other Overseer: Triad Prima

Will active the shade in the first slot in the Overseer (the shade swaped will take the empty slot)

cooldown: 10s
R
Other Overseer: Triad Secunda

Will active the shade in the second slot in the Overseer (the shade swaped will take the empty slot)

cooldown: 10s
F
Other Overseer: Triad Tertia

Will active the shade in the third slot in the Overseer (the shade swaped will take the empty slot)

cooldown: 10s
G
empty slot Empty slot

No skill added.

Z
empty slot Empty slot

No skill added.

X
empty slot Empty slot

No skill added.

C
empty slot Empty slot

No skill added.

V
empty slot Empty slot

No skill added.

B
empty slot Empty slot

No skill added.

Custom structure

This boss uses a composable custom structure.

Base skills Shades

Shades

The Heavenly Principles

Phases

1
phase_1 Opening Phase
Trigger
Encounter start.
Transition
Ends when its transition condition is met.

AI rules

No explicit AI rules added.

Encounter rules

players1 minimum · 1 recommended · 1 maximum
victoryDefeat the boss.
failureAll participating players are defeated or leave the encounter.