character editor
Edit an existing character.
Update the sheet, then use the private code generated for this character.
Character immune to any type of explosion, including her shockwave. Explosions don't affect my potatoes.
Although I can collect, for whatever reason, I cannot deal damage with weapons. I only deal damage with specific skills.
Different system for HP, based on potatoes I own, and their size. Slashing damage increases the amount of potatoes, so it increases my health, but decreases the size of my potatoes. The higher the density of potatoes I own (quantity per size), the larger is my size (as well as the opposite). The bigger my size, the bigger my hitbox, and the smaller the smaller my hitbox. The default density leaves me with 1x normal size (original size), but if I get more potatoes for some reason, without them reducing in size, the density increases.
value: Size limit: Between 1/10 to 3x the original (Subject to change)Fire damage burns my potatoes, which reduces their size though not their quantity. However, my skill damage temporarily increases. However, if it goes beyond a certain point of fire and time, my skin changes to black and my speed is halved
My attacks ignore immunity to explosions or fire, with the exception of mine.
My potato density influences my speed. The denser, the slower, so my resistence is also gradually increased (proportionally)
value: Speed between 0.75 and 1.5It is possible to steal my potatoes, thus reducing my life. Pressing the interaction key on me, from a threshold of time you start to pick up my potatoes, which will go to the inventory of the stealer and will recover HP if he eat (will take HP if I am in a Black Potato state). I can get the potatoes back if the thief doesn't eat them, with the same mechanics. Anyone can do this, regardless of the difference in status. However, it needs to hit my hitbox. The thief/interact radius reduces with my size. It is also possible to put potatoes on me, thus increasing my density or curing me.
value: Maybe 2s of threshold thiefBuild pieces
These switches describe the structure that the API should store for this custom character.
Vocabulary
The code keeps stable internal keys, but the creator decides what each enabled system is called and how it is explained.
Use these for values such as Rage Level, Souls Stored, Current Contract or any other information that does not deserve a new hardcoded API property.
Base skills
Skills available without entering another state or equipping something.
Skills available without entering another state or equipping something.
Movement, defensive actions and basic mechanics.
Aura, transformation, equipment or special state.
The main combat abilities of the character.
The strongest and most iconic move in the loadout.